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=VARP=Klingon
view post Posted on 5/2/2012, 18:33




Isnt that when you are shot down you dont take off untill all teammates are shot down? 3 rounds and who first go to round 3?and after that changing side?
 
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view post Posted on 6/2/2012, 13:29

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You can test the maps and settings in the server "SKY9T_Matchs"
 
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view post Posted on 6/2/2012, 13:53

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ok for this rules Klingon

The date is 11/02/2011 Saturday and for 22h00 (Paris), I need know how many pilots available in my squad
 
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=VARP=Klingon
view post Posted on 6/2/2012, 14:01




Ill post standard rules here ,and please respond if you agree!

Map:Crimea
Full real, all settings hard.
The during map is unlimited
We play 3 or 5 round!Winner is team who first go to 3 or 5 round(3:0,3:1,3:2 or 5:0,5:1,5:2,5:3,5:4)
The winner of round is the team whos pilot last stay on air!
When pilot is shot down,stay down until is round over!(dont take off again)

Planes limited:
-Blues, BF, FW and JU87D (1942), use Allemagne markings
-Reds, Hurri, Spit and Typhoon (1942), use RAF markings

Can we agree on this rule and make it final?

Edited by =VARP=Klingon - 6/2/2012, 14:20
 
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view post Posted on 6/2/2012, 14:11

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ok we are agree
 
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SKY9T_Penn
view post Posted on 6/2/2012, 19:31






Nice to see things going ahead !


Sadly I'll will not be there for flying ! hope each squad will have fun .



Just a question :

QUOTE
map is unlimited

QUOTE
The winner of round is the team whos pilot last stay on air!

This is a real challenge for each squad but will it not be a bit longer ? : Killed pilots will have to stay waiting for the end of the round ?

wouldnt that being too long ?


 
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=VARP=Klingon
view post Posted on 6/2/2012, 20:17




No,not at all,we played like that against 102nd-YU squad and round is finished wery quickly! This is a Rules in closed pit when 2 squad playing like this!

One more thing!We change sides after first victory of 3 or 5 points(3:0,3:1,3:2 or 5:0,5:1,5:2,5:3,5:4) Bases must be far away at least 30-40 Km between each other!
How we gonna play 8 vs 8 or 6 vs 6? or we will agrees when we connect on server?
 
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SKY9T_Penn
view post Posted on 6/2/2012, 22:01




Hi Klingon !

what about these points :

- In case of a bailing pilot (alive pilot but dead plane) ==> can he respawn again if plane available or not ?

we think dead plane = pilot out of the match until the last dogfight will let 1 plane remaining (the round winner) /confirm plz..

-In case of plane damaged but still flying /short of fuel ==> can he go back to his airfield for landing (if no one find & shoot him on the way back...) & take off again with a new plane ?


QUOTE
One more thing!We change sides after first victory of 3 or 5 points(3:0,3:1,3:2 or 5:0,5:1,5:2,5:3,5:4)

we need to clarified what are round and points ??

==> 3.0/3.1/3.2 = are these the 3 rounds ?
1 round blue /1 round red /1 round blue again for a squad playing 3 round ??


 
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=VARP=Klingon
view post Posted on 7/2/2012, 08:17




No if you are shot down ,you stay down!Never mind if you bail......If you are damaged and land,no take off,this count like you are downed!
Dont limited number of planes,not neccecery(then you will not have 1 remaining plane)

==> 3.0/3.1/3.2 = are these the 3 rounds ? Jes this is 3 rounds!(we play until we have 3 rounds victory or 5 rounds)
And after this 3 or 5 rounds(depend what we agree to play)We change sides. Can we agree on these terms?

Edited by =VARP=Klingon - 7/2/2012, 11:08
 
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view post Posted on 7/2/2012, 16:40

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Ok Klingon, i propose 3 rounds for begining
 
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=VARP=Klingon
view post Posted on 7/2/2012, 21:01




Great!
Can you please put distance between bases at least 30 Km?And did we take off or we have airstart?

And one Big thing!We try CP server-match and we noticed that visibility is poor loose visibility of airplane after 500-600 meters!Can you put DOT range on default?That will be normal for close pit!?
Please respond for this?

Edited by =VARP=Klingon - 7/2/2012, 23:18
 
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view post Posted on 8/2/2012, 09:12

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i will work that today if it possible to change the distance betwen bases, but do you know the value by default for the DOT?
and i prefere take off
 
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=VARP=Klingon
view post Posted on 8/2/2012, 09:54




Default is aprox 15Km!Visibility is catastrophic,please try to fix this !(in console of server or From FBDJ you have option to change that!)

Edited by =VARP=Klingon - 8/2/2012, 11:30
 
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=VARP=Klingon
view post Posted on 8/2/2012, 10:17




mp_dotrange FRIENDLY DOT 20.0 TYPE 0.0 COLOR 0.0 NAME 0.0 RANGE 0.0 ID 0.0
mp_dotrange FOE DOT 20.0 TYPE 0.0 COLOR 0.0 NAME 0.0 RANGE 0.0 ID 0.0

This you can put from Console or from FBDJ
You need to put thet in CMD file from SERVER.CMD
 
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=VARP=Klingon
view post Posted on 12/2/2012, 00:58




Ok,nice match!you have very good pilots!We won 4:1!but next time we will play in stricted rules who first go to 3 victory(3round)with Blue and 3 round with Red!
 
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48 replies since 14/12/2011, 08:52   679 views
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